These rules are under revision and will be tested before their implementation.
RULEBOOK VERSION 8.3 - TEST
FootGolf for Dummies
The game of FootGolf is played from the teeing zone with each player aiming for the hole on the green zone in the fewest number of kicks. It is played for the most part without the supervision of a marshal and depends on the integrity of the player to show consideration for other players and to abide by the rules. All footgolfers should conduct themselves in a disciplined manner demonstrating courtesy at all times and sportsmanship regardless of how competitive they may be. This is the spirit of FootGolf.
Head – Flat cap or Golf style cap.
Upper Body – Shirt with collar.
Lower Body – Golf style shorts and Knee high socks (Argyle preferred).
Footwear – Indoor or astroturf style trainers.
You must have a size 5 soccer ball, a round ball marker and FIFG approved tee (If you want to use one).
Be prepared on your starting tee at least 10 minutes before.
(You cannot do that! You cannot practice on the course before you start).
Are you ready to tee off?
The Teeing Zone
Wait for your turn to kick the ball down the fairway (TIP: You can use a tee if you prefer). You can kick from the ground or tee up to 2m behind the markers. The player with the best previous score always goes first.
When on the fairway the player furthest from the hole plays first. If any ball is in the way or in a position which is an advantage to you, they must be marked and removed. If your ball interferes with another player you can mark it. If you hit another ball on the fairway they must replace their ball to the original position.
The Green Zone
You must mark your ball within 3m of the hole (You cannot do that! If it gets hit by another player you both get penalized one kick). The correct way to mark the ball is placing your ball marker behind the ball in line with the hole.
When putting you can use the toe or instep but NOT the sole of your shoe to roll the ball.
When in the bunker you are not allowed to run or scoop the ball out (TIP: Remember to rake the bunker for following players).
There are two types of water hazards on a FootGolf course:
Red (to the side) and Yellow (to the front)
You cannot do that! If your ball is floating or elevated you have to take a penalty drop (+1 kick) Remember you can try and play the ball from the hazard with no penalty but be careful not to touch or move anything
• Play the ball within 2m of the point of entry
• Play the ball from where you last played
- Yellow (Both options above) AND…
• Play from a point linking where it last crossed the hazard and the flag and go back as far as you like.
• If the ball crossed the hazard and went into the water on the other side you can drop on that side on the hazard line at the point it went in.
Out of Bounds
If you kick your ball outside the boundary of the course you must take a penalty and return to the location where you last kicked.
When it’s windy or in difficult conditions you can shout ‘STOP’ when your ball has come to rest and mark it (You cannot do that! – Don’t pick it up unless someone asks you) If your ball moves you can move it back.
Make sure you swap scorecards on the 1st tee and write down the score of your opponent clearly. When you finish each hole check the scores and remember to sign the scorecard at the end.
No abusive language!
No other sports uniforms or logos!
Part1 - Introduction
1 - General: a brief description about the sport and its basic characteristics
(e.g.: main objective of the game, PARs and number of regular holes, ...)
2 - Forms of the Game: descriptions of the two main forms of play and relative details
(e.g. stroke play, match play, ...)
3 - The Committee: structure, powers, duties and way of interaction with the organizing committee
(e.g. Committee decisions and considerations, protests and penalties, game interruption, ...)
Part 2 - Player Code of Conduct
1 - General: guidelines for sharing values of fairness, education and respect in line with FootGolf's spirit.
(e.g.: no drugs or alcohol abuse, respect for other players and the course, avoiding damage, ...)
2 - During the Game: indications of good behavior, in line with FootGolf's spirit strictly connected to the game
(e.g.: being on time, not delaying the game, no practice, ...)
3 - Footwear & Clothing: allowed equipment for players and relative aspects
(e.g.: the right clothing to use, changing or repairing a shoe, ...)
Part 3 - Definitions
1 - General: terms used in the game not referable to one of the following sections
(e.g.: vocabulary used, what is a marshal, advice, a foreign cause, ...)
2 - The playing zones: defining the matters that a player can face along the course, playing the hole
(e.g.: what is casual water, a hazard, an obstruction, a loose impediment, a wrong hole, out of bounds, ...)
3 - About the ball: all the states that a ball can assume during the game
(e.g. defining a marked ball, a lost ball, a replacement or a provisional ball, a wrong ball, ...)
4 - About the shot: everything that is involved with the shot of the player
(e.g.: defining the putt line, the intended line of play, an interference, the stance, ...)
Part 4 - Situations of Play
1 - General: MAIN RULES OF PLAY no matter where the ball or the player is standing
(e.g.: play the ball as it is found, kicking in the right way, marking correctly, unplayable ball, ball's dynamics, ...)
2 - The Tee Zone: allowed and forbidden actions in the tee areas
(e.g.: using tees, ball leaving the area, how to place the ball, ...)
3 - The water hazards: allowed and forbidden actions in the water hazards, ways of relief included
(e.g. relief from frontal water hazards - yellow stakes, relief from lateral water hazards - red stakes, ...)
4 - The bunker: indications of how to kick and behave in the bunkers
(. e.g.: no running in the bunker, when is it allowed to fix the foot-prints, not improving situation of play, ...)
5 - Green, Fairway & Rough: allowed and forbidden actions in each one of these types of areas of play
(e.g.: impediments on the line of play, the golf green, not altering the line of play, ...)
PART 1 - Introduction
1 - General
1-1-1 The game of FootGolf
The game of FootGolf consists of playing a ball with the foot from the starting place, usually called “Teeing zone” until the ball is inside the hole, with one or more kicks according to the following rules. It is played on FootGolf Courses, that consist of 9 or 18 holes of different lengths and relative expected number of kicks needed to finish them (defined as PAR – min. 3 and max. 5). Along the holes players must face designed obstacles such as water hazards and bunkers before getting to the green, the area where the hole is placed, usually called “Green Zone”. The Committee or authority will determine the borders, hazards, starting points and locations for the course.
2 - Forms of The Game
1-2-1 Stroke play
A stroke play competition means that the players finish every section of a prescribed round or rounds, and in connection with every single round they give back their scorecards, on which the gross values of all sections are indicated. In the competition all players are playing against all other players. The player becomes the winner who plays the prescribed round or rounds with the lowest number of kicks.
1-2-2 Match play
During a match one of the parties’ plays against the other party in a determined round. In the match play the game is played based on sections (holes). Apart from the situation where the rules regulate the case otherwise, that party wins the section who managed to get its ball into the hole with the lower number of kicks. A score will be recorded after all 18 holes are played. Example Player A wins 7 holes, Player B wins 4 holes, match score 7-4.
1-2-2.2 'Golf-like' Match play
The assessment of the status of the match is done with the following expressions: this much section advantage ("holes up"), or equal ("all square") or this many sections left ("to play"). The player party is declared "dormie" if he is leading in the game with a number of sections equalling to the number of remaining sections.
a) Halved section
A section is halved if all parties get the ball into the hole with the same number of kicks.
b) Winner of the match
The match is regarded won if one of the parties is leading with a higher number of sections than the number of remaining sections in the game. If there is a dead heat, the Committee may increase the prescribed round with such a number of sections which is necessary for winning the game.
1-2-2.3 'Football-like' Match play
Instead of a section being awarded holes up, the win of each section is awarded a goal. In this situation all holes are played resulting in an 18-hole score similar to the match in Football. This is known as ‘Win a hole, score a Goal’ match play.
a) Halved section
A halved section will result in no goals being awarded.
b) Winner of the match
The match is regarded won if one of the parties, at the end of the 18 holes, has the higher number of won sections.
1-2-2.4 Allowing a match, section or the next kick
The player may concede a hole at any time before starting or finishing the concerned hole. The allowance cannot be rejected or withdrawn.
1-2-3 General penalty
The penalty for breaking any rule is +1 kick (e.g. infraction with the second kick, the players continues the game, from where the ball is still, with the fourth shot), except for cases where it is regulated otherwise. A penalty stroke will be inflicted for every evidence of breaching of a rule.
3 - The Committee
1-3-1 Conditions and suspension of a rule
The Committee has to set the conditions under which the competition is played including format and eventual local rules. A local rule is an additional rule that the Committee can introduce as is found needed due to the specific FootGolf Course conditions/characteristics. The Committee is not authorized to suspend a FootGolf rule, nonetheless, in case according to a Committee certain abnormal ground conditions disturb the proper procedure of the match to an extent, which necessitates the creation of such a local rule that modifies the general rules.
1-3-2 Tournament Director and Marshals
For each individual or team qualifying event, the organizer shall designate a responsible tournament director(s) and marshals who will take any decision that will promote the smooth running of the competition. They will be responsible for checking the condition of the course and the location of the tees before the groups start. They will monitor the progress of the groups and intervene on the slow play. They will be permitted to issue sanctions.
1-3-3 The Course
The course shall be prepared with an equal amount of playable shots for all types of players. In certain situations additional Teeing Zones will be provided for declared categories of play (e.g. Ladies or Kids).
1-3-4 Extreme circumstances
In the event of damage or extreme circumstances the authority may determine a new hole in a similar place of the original one (only before the starting of the round). If during a round a hole becomes unplayable the Committee may allow groups to not play the cancelled hole(s) to preserve the regular progress of the game, awarding the score of PAR for all players no matter if the hole(s) has been effectively played or not. Moreover, the Committee can suspend or interrupt the game due to momentary or permanent unplayable conditions.
1-3-5 Starting times and Groups
The Committee has to determine the starting times and create the groups in which the players are supposed to play. If a competition is played through several rounds, the Committee has to determine the time limit before which all rounds have to be finished.
The Committee shall be obliged to provide a scorecard to every player, which contains the date and the name of the player and the scorer or – in case of team play – the names of the teams.
1-3-7 Decision in dead heats
The Committee shall be obliged to report, in what way, on which day and in what time it will bring a decision concerning a halved match or a stroke play tie.
1-3-8 Penalty involving disqualification; Committee consideration
The penalty of disqualification may be suspended in some extraordinary, unique cases; it may be modified or issued, if the Committee regards it as reasonable. Any other penalties, which are less serious than the disqualification, cannot be suspended or modified. If the Committee finds a player guilty in a heavy breach of the etiquette, under this rule it may apply a penalty of disqualification.
1-3-9 Protests and penalties
If the competition is already over, no penalty shall be cancelled, modified or issued. The scores are considered finals when they are signed by both scorer and player on the scorecard and delivered to the Committee.
Exceptions: a penalty of disqualification shall be applied after finishing the competition (any evidence will need to be submitted to the tournament committee), if the player breached a base rule of behavior and fair-play or
a) he marked on his returned scorecard a lower result from any of the sections than he had actually made or
b) he has known already before finishing the competition that he or a player in his group has broken any other rule, for which a penalty of disqualification shall be applied, or
c) he failed to apply a rule against a player of his group due to his improper knowledge of the rulebook (in this case +1 penalty in the score of the hole where the infraction occurred). This is considered 'bad advice'.
If a protest is submitted, the Committee shall bring its decision as soon as possible, in order to ensure that – in case of necessity – the problem occurred is resolved. The players cannot agree on eliminating the validity of any of the rules, or to disregard any of the issued penalties; if they still do so, the penalty for the breach of the rule, involving disqualification, shall be made without any timely limitation.
In case the disputable affair is not being solved between the organizing Committee and the complaining player, the both of them may submit a request, to reach a mutually approved statement, to the Rules Committee acting as an official FIFG authority, so that he can express his opinion in connection with the fairness of the brought decision. In the event that a decision cannot be reached then the Court of Arbitration for Sport can be consulted. A maximum deadline of 90 days will be given for a player to submit a protest.
1-3-10 Marshall and/or Commitee decision
If a Marshall has been appointed by the Committee, the decision of the Marshall shall be regarded as final. In case of a missing Marshall, in any disputable or doubted issue in connection with the rules one has to contact the Committee and its decision shall be final.
1-3-11 Game suspension/interruption
Players can suspend their game only if:
a) The suspension is commanded by the organizing Committee with a siren or a notification, in this case players have to leave the course and reach the club house waiting for the next communication of the organizing committee.
b) A player is caught by an unexpected indisposition (e.g. injury), and he may ask to TD or Marshal help/support. Play must be continued without delay, so the group behind (only one) must be called to continue play and the overcame one must restart playing when they have completed the hole. If the player is not ready to play then he will be scored maximum 10 for that hole and every following hole missed. Exception – The Tournament Committee can alter this time limit depending on the situation.
c) A clear problem of safety makes impossible to continue the game, players are asked to inform TD or Marshal.
If the game is suspended by the Committee the players of the group can choose to finish the hole (if the conditions are respecting the safety parameters) or mark the balls in their still positions. However, then they must reach the club house as soon as possible. The decision reported above must be taken in accordance between the players that are currently playing the hole and the majority prevails. In case of tie (e.g. 2 vs 2 in a group of 4 players) the most safety assuring action will be applied so players must mark the ball and leave the course immediately.
In case of interruption of the game (due to bad weather, darkness or any other reason into consideration by the organizing committee) will be considered valid:
a) the first 15 holes if all players played them.
b) the first 12 holes if all players played them.
c) the first 9 holes if all players played them.
In the event of a shotgun competition then the minimum number of holes completed by all players will be valid.
If not all players played at least 9 holes, the round has to be considered not valid.
1-3-12 Special Player Circumstances
In the event a player has a special circumstance which requires the adaption of the tournament rules, the decision is that of the tournament Committee.
PART 2 - Player Code of Conduct
1 - General
2-1-1 Respecting the code of conduct
The following sections provide basic instructions of behavior and conduct to play FootGolf properly. If these instructions are followed, every player will enjoy the sport at its best. The fundamental rule is that during the game, respect should be shown to every player at all times without exceptions. Continual ignoring of these guidelines will result in the player responsible being disqualified.
FIFG adopts a strict policy of appropriate behavior throughout tournament FootGolf, as well as appropriate comments to the media and through social media. Any conduct deemed to be unprofessional and/or damaging for FIFG itself or a FIFG member country organization is subject to disciplinary action as highlighted below.
Actions that are in violation of this conduct include but are not limited to:
a) Abusive or threatening behavior or language, even via social media
b) Throwing or kicking the ball away in anger
c) Willful and overt destruction, abuse or vandalism of property, including animal and plant life
d) Continual ignorance of etiquette on the course
e) Smoking, including electronic cigarettes, during tournament play on the course
f) Failure to smooth the bunker after play
g) Listening to music during the game (earphones including)
h) Wearing clothes with logos of FootGolf organization not affiliated to the FIFG
Penalty: Offence One +1 kick Offence Two DQ.
Activities which are in violation of any laws, course regulations or FootGolf course rules may result in disciplinary action. Tournament Director and/or Committee are granted the discretion to disqualify a player based on the severity of the offending conduct.
Additionally the following conduct is not acceptable:
a) Possession of illegal substances
b) Possession and consumption of alcohol from the start of play until scorecard is submitted
c) Excessive use of alcohol on tournament site
d) Failure or refusal to enforce rules of FootGolf or cooperate with tournament officials, host staff or competitors
e) Cheating; refer to FIFG rule book
Penalty: Offence One DQ.
Please note FIFG operates a zero tolerance policy on illegal drug or substance misuse. Any player found contravening this policy during a FIFG event will be immediately disqualified.
2-1-2 The spirit of the game
FootGolf is played, most of the times, without the supervision of a marshal. The game is based on the integrity of the individual to show respect to the other players and to the rules. Every player should behave with discipline, showing kindness and a sports spirit, independently of his or her level of competitiveness. A competitor that has fallen into a penalty should inform the situation to his marker as soon as possible. It is also recommended to the marker to ask the player in the moment of the action to, in case of having to discuss it, do it in the moment. This is FootGolf’s spirit.
Players should make sure that nobody is standing near or in a position where they might be injured when their kick is executed. Players must not play until every player on the course is out of their reach. Players should also give notice to the course watchers who are close or in front of them, when they are about to play a shot which could endanger them. Moreover, players must always act to preserve the safety of themselves or any other person, also not doing dangerous acts (e.g. diving into lakes to recover their ball).
2-1-4 Attitude towards other players
Do not bother or distract your fellow competitors. Players must always show consideration towards other players, and they should not disturb their game by moving, talking or making unnecessary noises. Players must make sure that any electronic devices that are brought to the game, do not distract other players. On the starting tee, the player must not place the ball until it is their turn. Players should not stand near or behind the ball or the hole when another player is about to play. It is forbidden to leave the teeing zone until all players have played unless asked to mark a ball in play. It is also forbidden to leave the green zone until all players have holed their ball.
Every player - called "marker" for this explanation - should control the game and keep track of the amount of kicks of his assigned "player", plus any penalty strokes that he has fallen into. The "marker" will be assigned before the game starts and it cannot be changed once it starts (exception made in case of a player's defection). It is the only player’s responsibility to manage the scorecard and check that the information written down on it are correct. It is advised to do a general card check outside of the green every time everyone finishes playing a hole and at the end of the game before signing and then delivering the scorecard to the Committee. The score on each individual hole is the only score that counts. The total must be calculated and checked by the tournament Committee.
2-1-6 Pace of Play
Play at a good pace until the game is over. The Committee can establish directions about the pace of play players must keep during the game. It is the group’s responsibility to keep their position considering that there may be other groups behind. If the group ahead is making other groups wait, the first group shall let the others pass through and play the hole, no matter how many players there are.
2-1-7 Priority on the Course
Except when the Committee says otherwise, the priority on the course is determined by the pace of play of a group. Any group that is playing a full round has the right to cut another group which is playing a shorter round. The term “group” also includes a single player.
2-1-8 Care of the bunkers
Before leaving a bunker, players should arrange and smooth every imperfection they or others, might have made. If there is a rake available near the bunker, it should be used.
2-1-9 Field damage caused by shoes
After the hole is finished, every imperfection on the field caused by the players’ shoes should be fixed.
Players should repair the damage they caused in the course carefully, including bumps and footprints and any other flaw in the field caused by the ball or the player.
2-1-10 Unnecessary damage prevention
Players should avoid causing damage to the course by taking divots when they practice their shots or when they tap their shoes on the course, because of anger or any other motive. Players should not stand too close to the hole so that they avoid causing any damage to it, and they should act carefully while handling the flagstick or while taking out a ball from the hole. The flagstick should be correctly restored in the hole before players leave the green. Players are requested to not kneel next to the hole and must not stand on the putt line of fellow players.
2-1-11 Agreement on an invalid game
The players cannot agree on excluding the validity of any rule, or not taking into consideration any of the issued penalties. If the player is not willing to fulfil a rule, which concerns the rights of the other player, he can be disqualified from the competition. Players can be penalized for serious misconduct during play or after it and disciplinary procedure after completion of the round/tournament will be applied, as tournament disqualification or a possible ban from competing, in loss of entry fee, tournament winnings or prize fund.
2 - During the Game
2-2-1 Knowledge of the rules
The player is responsible for ensuring that they have a proper knowledge of the rules of the game and for the proper interpretation and use of definitions and expressions used in FootGolf. A player or marker giving bad advice (e.g. incorrect ruling or non intervention) will be penalized +1 penalty for each instance.
2-2-2 Exercising influence on the ball’s motion or altering physical conditions
A player must not perform actions with the intentions of influencing the playing ball’s motion, or alter physical conditions with the intention of affecting a whole game.
2-2-3 Starting time
It is the responsibility of the players to collect their scorecard and be ready on their designated starting tee at the designated starting or briefing time. Players arriving after the very first kick of the group will be issued a score of 10. Any subsequent holes will follow the same ruling.
2-2-4 Being prepared to play
Players must be ready to play as soon as their turn comes. When every player finishes playing a hole, all players should leave the green immediately. A player may fall into a “slow play penalty” if they are not ready to play.
2-2-5 Undue delay: slow game
The player must play without any undue delay and according to any game pace of play that the Committee has established. Between the ending of one hole, and the preparation for the next one, the player must not delay the game improperly. The Marshal, or a co-competitor if the Marshal wasn’t there, should warn the player that he is improperly delaying the game and also delaying the whole line (according to the time stipulated by the Committee). In case the player continues with the delay, the penalty for breaking this rule would be applied. A group will be deemed to have a ‘bad time’ if there is a clear hole ahead. It is important the group keeps up with the players ahead and NOT just ahead of the players behind.
2-2-6 Time to complete the round
Each group will be allotted a specific time to complete the round in accordance with the time chart (Flight start). When a group falls behind it must regain its position. Time for rulings and walking time is included in the allotted time and calculated within the buffer. Out of position refers to the group when they take more than the allotted time to finish a check point hole. When a group is out of position at a check point they will be notified by TD and given an initial warning. They will be expected to regain its position by the next check point. If at the next check point they are still out of position then the group will be issued a final warning and the TD or marshal will follow that group. If any player in the group is concerned about the non responsive fellow competitor then a marshal will be elected to follow that group and time each player. The TD will time each player according to player timings.
2-2-7 Player Timings
In the event a single player is playing slow then the TD will time those players involved and use the following table to decide if they are playing slow. Time taken to calculate yardages, alignment or decision making will be taken into account. Timings start as soon as the first player reaches his ball or the previous kick has stopped/been marked.
First player: 60 seconds from every zone of the course when the ball is still.
Subsequent players: 40 seconds from every zone of the course the ball recently played is still.
Any player deemed to make no effort to get the group back into position will be issued a penalty (Examples of this include talking to fellow players not in their group and/or scoring on the green rather than the next tee).
Penalties in the event of slow play:
a) Initial warning to group ‘bad time’
b) Final Warning to group or player
c) Penalty to player or players +1 kick
d) Second penalty to player will be DQ
During a stipulated round, a player can give, receive and request advice to someone in the competition that is playing on the course but only in the same group. A player may request to anyone to indicate the line of game; but while executing the shot, no one can be standing in this line or in an extension of it beyond the hole, not even if the player asks them to do so. Any mark placed by the player or with his knowledge to indicate the line of game, must be taken away before the shot is executed. A +1 penalty stroke is given to the player requesting or giving an advice to anyone outside the group. A player or marker giving bad advice (e.g. incorrect ruling or non intervention) will be penalized +1 penalty for each instance.
2-2-9 On the Green
On the Green, players should not stand in another player’s putt line or make a shadow on his putt line while they are executing the kick. Players should stay in or near the green until every player had finished playing the hole.
Penalties in case of player on the putt line:
a) Initial warning to the player
b) Penalty to player or players +1 kick
c) Second penalty to player will be DQ
2-2-10 Unfinished Hole
If a player, in any hole and form of the game, does not roll his ball into the hole and does not correct his mistake before kicking from the next teeing ground, or – in case of the last section – before leaving the green, he shall record a score of 10 for that hole.
a) Before or in between round(s)
Before a competition it is not allowed to practice any zone of the course. In case of it being allowed, the tournament’s organization will inform the player of the zones and the times available for practicing. In the situation where practice is permitted, it will be clearly identified by the committee. Practice will be deemed as playing any shot from any part of the FootGolf course that is the field of competition. Reaching the starting areas kicking the ball along the course (e.g. in shotgun competitions) is deemed as practicing, and so it's forbidden. Players must always keep their ball in hands while walking along the course and not playing.
b) During a round
A player must not execute a practice shot during the game. Likewise, between holes the player must not execute a practice shot. Repeating a putt is deemed as practice, in every hole.
Note: Penalty for each situation of practicing is +1 kick.
2-2-12 changing/modifying the ball
A player cannot change (exceptions made for lost, provisional or replacement ball) or modify (e.g. the pressure) his ball during a hole, but it’s allowed in between holes.
2-2-13 Controversial Aspects
a) In stroke play, in case there was a situation which cannot be solved by the players’ knowledge, players must consult about it with any tournament authority or any member of the Rules Committee. If this is not possible without delaying the game they shall play both "situations of play" – (play two balls) which means the player should play the situation with or without applying the rule they think covers the controversial aspect. Then they have to write down the game situation to later discuss it when presenting the scorecards.
b) In case of a doubt or dispute in match play between the players, any player may initiate a protest at any point. The protest has to be submitted before any of the players would continue the game from the next kicking place, or – if it is the last section of the match – before any of the players would leave the green. If it is not possible to find a person within a reasonable time with a proper authorization made by the Committee, the players have to continue with the game without any further delay. The Committee may take into consideration the protest after the match only if the player submitting the protest informs all the players in his group about:
- during the game, the fact that he wants to submit a protest
- at the end of the game, the fact that he has submitted a protest
- the facts of the situation and
- his intention to receive a decision on the issue.
Note: A protest cannot be made after the official scorecard is signed and handed to the committee
2-2-14 Scores not in agreement
When the signed scorecard is handed to the Committee the following penalty will be applied in case of non concordant scores:
a) Player score is recorded lower than the marker's record = disqualification
b) Player score is recorded higher than the marker's record = score counts
The player is the only responsible for his scorecard, the tournament Committee will calculate the score on each hole and the final total be declared as this amount.
2-2-15 Failure to complete round
Players can stop their game if they find it necessary (e.g. injury, indisposition, etc. etc.). The remaining players must rearrange their scorecards to ensure they are organised in accordance with the rules.
2-2-16 Issues not stipulated in the rules
In case any disputable affair is not covered by the rules the decision should be brought in the spirit of fairness, consulting the tournament authority if possible and however informing the Committee about the situation.
3 - Footwear & Clothing
2-3-1 The correct footwear and clothing
The correct footwear to play FootGolf should be exclusively designed for astroturf or indoor sport. Golf shoes, shoes designed for traction within sport and shoes with a strengthened/modified tip are not permitted. Cleats of any kind are not permitted. In official FIFG tournaments the correct clothing is golf style shorts (skorts or skirt for women) with collar shirt, long socks must be worn to the knee at all times. However, the general clothing must be in accordance and respectful of the hosting habitat including in the club house. The tournament Committee are responsible for these guidelines. Weather specific clothes are allowed. A player wearing incorrect footwear or clothing on the course or in the clubhouse may result in disqualification.
2-3-2 Changing footwear and clothing
A player can change their footwear or clothing only in between holes unless damaged as long as play is not delayed. If during a stipulated game a player’s footwear gets damaged, the player can use the damaged footwear until the game is over, repair it or replace it with any other shoes within the allowed parameter but not continue without.
2-3-3 Kicking without the shoe
If a situation occurs where a player must remove their footwear to play a single shot then this will be allowed, however, the footwear must be worn to start and complete the hole.
Part 3 - Definitions
1 - General
“Advice” is any suggestion or recommendation that may influence the way a player decides to play, the choice or way of executing a shot. Information about the rules, distances or issues of public domain, such as the obstacles’ position or the green’s flagstick, are also considered advice.
An object used to define the location of the ball when ‘marked’ or ‘grabbed’. It must be cylindrical and flat and can be no more than 60mm diameter.
The caddie is an authorized person that follows a player during the game, that can gives him advices and assistance. It must be announced to the organizing Committee before the start of the competition. It cannot be a fellow competitor. The caddie cannot stand on the area of intended play or indicate the line of play during the kick, all the rules of good behavior and respect must be followed by him too, moreover he cannot manage the player's scorecard.
The Committee is the commission or organization in charge of the competition, it is the responsible commission on the course.
“Equipment” is anything worn or carried by the player. The term “equipment” also includes the player’s caddie.
3-1-Foreign Cause / Outside Agency / External Factor
Any object, animal or individual that does not participate in the game of the group. A player of the same group is NOT a foreign cause, a player of another group IS a foreign cause.
3-1-Game eventuality / Abnormal event
A “game eventuality” happens when a ball in movement or at rest is accidentally deflected, stopped or moved by a foreign cause.
It is said that the player who is the first to play from the starting line has the “honor”.
3-1-Marker & Player
A “marker” is the person designed by the Committee to control the game and write down the results of a competitor, called "player". In each group all the players are someone's "player" and "marker" at the same time.
The Marshal is the person designated by the Committee to decide rules issues and to apply the rule. The Marshal must take actions towards any infraction of the rules as soon as he sees it or finds out about it or following any investigation. A marshal can stand near the hole or indicate its position, raise the ball or indicate its position.
A “penalty stroke” is added to the player’s score as an application of certain rules. The general penalty is +1 kick unless stated: e.g. penalty occurred after the first kick, continuing with the third kick, after applying the correct rule and relative penalty, from where the ball stopped. A penalty stroke will be inflicted for every evidence of breaching of a rule.
The rules of FootGolf have been written in a very precise and meticulous way. The different words used should be considered:
a) can/may = optional
b) should = recommendation
c) must/mandatory = obligation (with penalties in case of not complying)
d) replay/repeat = repeat the shot from the original position of the ball
e) replace = dropping the ball in its original position
2 - The playing zones
3-2-Abnormal course conditions
An “abnormal course condition” is any area that is not in its normal and expected conditions, so in a different state than usual, such as casual water, repaired turf, tire or vehicle damage, hole in repair, excrements or paths made by a burrowing animal, a reptile or a bird, a big stone, wood, tubes or other unexpected material surfacing from the ground, an area clearly made Ground Under Repair by the Greens Staff but not marked, etc. An abnormal ground condition can be deemed in every zone in the course except a water hazard.
A bunker is considered a sand area specially designed, fully enclosed by grass or terrain. An area of sand not bordered by grass or terrain will be considered 'wasteland' and the MAIN RULES OF PLAY will be applied. The margin of a bunker extends vertically down, but not up. A ball that is inside the bunker when it lays or any part of it touches the bunker. When the ball is in the bunker all the rules apply regardless of the position of the player (For example ball inside bunker but the player is outside bunker).
A casual water is any temporary accumulation of water in the course, which is not expected to be there (e.g. in the middle of the fairway) and that is visible before or after the player positions themselves. Snow and natural ice, that is not frost, are casual water or loose impediments, depending on the player’s choice. Dew and frost are not casual water. If the player steps on it while doing the stance next to the ball, and water bursts from the floor, is also considered casual water. In these cases the nearest point of relief rule will be applied. Casual water can be deemed in every zone in the course except a water hazard.
The “course” is the whole area inside the boundaries established by the committee. The external boundary of any course will be deemed out of bounds.
A drop zone is a designed place, created by the Committee, from where players must restart their play after taking relief from a specific zone of ground under repair, a specific water hazard or any other specific situation of unplayable ball. So, in this case, players must not apply the expected rules of "nearest point of relief" or "equidistant point".
The “fairway” is a clearly defined area closely mown that may link the teeing ground and the green. A ball will be deemed on the fairway when the base touches the fairway.
3-2-Flagstick or flagpole or pin
The “flagstick” is a straight pin that must have a flag on it and be placed in the center of the hole to indicate its position. It should be circular and of a proper material that is not cushioned nor that might influence wrongly the balls course. The flagstick can be ‘held’ as long as it is upright and held in a way to not give the player any advantage.
A ball is on the Green when any part of it or its projection is touching the Green Zone. In the case the green’s limits are not established, the ball is on the Green Zone when it is within a minimum of three meters from the hole or as defined and not in a hazard. When a green zone is defined its maximum radius must be no more than 10m from the flag and the line defining it is part of the green. A ball touching this line is deemed ON the green.
3-2-Ground under repair
Ground under repair is any part of the course which is marked as such (usually with blue stakes) by orders from the Committee or authorized personnel. All the area and any natural or artificial element inside of the ground under repair is part of it. Ground under repair includes piled up natural or artificial material to be taken away. Staked or newly planted trees are also ground under repair.
- When the ground’s margin is defined by stakes, these are a part of the ground under repair and its margin is defined by the exterior points which are nearest to the stakes, on ground level.
- When stakes and lines are used to define a ground under repair, the stakes identify it and the lines define its margin.
- When the margin of ground under repair is defined by a line on the ground, that line is a part of the ground under repair.
The margin of the ground under repair extends vertically down, but not up. A ball is on ground under repair when it lays in it or any part or projection of the ball is touching it. In situations players can gain relief from ground under repair being on their intended line of play (only when the ball is on the fairway or green) stance or position of the ball (also when the ball is on rough), playing from the nearest point of relief. The stakes used to define the margin or to identify a ground under repair are obstructions. A ball touching this line is deemed IN the ground under repair. Ground under repair can be deemed in every zone in the course except a water hazard.
Note: Play is prohibited from any ground under repair, the Committee may at times introduce a drop zone.
The hole will be 50-53 centimeters in diameter and, at least, 30 centimeters in depth. Any hole that does not match these variables, unless for cases where it is regulated otherwise by the Committee, will be considered invalid.
An immovable obstruction is any artificial object (created by man) which is on the course. FootGolf tee markers and white sticks defining out of bounds are NOT obstructions and cannot be moved. Any object created by men that is not easy to remove is considered an immovable obstruction. These include pathways drain gratings, sprinklers, manholes and any other artificial object on the ground or fixed which may also include stands and tournament materials and the clubhouse or houses on the course too. These are the situations where a player can find the nearest point of relief from an immovable obstruction:
- Ball on fairway or green: obstruction in line of play, touching ball and interfering with stance.
- Ball in rough: obstruction touching ball and interfering with stance.
- Ball in water hazard or bunker: no relief.
“Loose impediments” are natural objects, including:
a) Small rocks, leaves, small firewood, branches and similar
c) Worms, insects and similar
d) Loose sand and dirt
As long as they are not:
1) Fixed or growing
2) solidly embedded, or
3) adhered to the ball.
Snow and natural ice, which is not frost, are considered either accidental water or loose impediments, depending on the player’s choice. Dew and frost are not loose impediments. Loose impediments can be removed if interfering with intended line of play and stance with ball in fairway, green or rough, if they interfere with the position of the ball it's not allowed to remove them with ball in rough. Loose impediments in water hazards and bunkers cannot be removed when also the ball is inside these areas. Loose impediments in water hazards and bunkers cannot be removed when also the ball is inside these areas.
An obstruction is any artificial object (created by man) which is on the course. FootGolf tee markers and white sticks defining out of bounds are NOT obstructions and cannot be moved. An obstruction is movable if it can be moved without big effort, without improperly delaying the game or causing any damage. Public signs, rakes, stakes that mark distances, hazards, dropping zones, flagsticks, cans, bottles, generic waste and any other object that is not a part of the game (and that is easily removed) is considered a movable obstruction and it may be removed by a player before executing a shot. These are the situations where a player can remove a movable obstruction:
- Ball on fairway or green: obstruction in line of play, touching ball and interfering with stance.
- Ball in rough: obstruction in line of play, touching ball and interfering with stance.
- Ball in water hazard or bunker: obstruction in line of play, touching ball and interfering with stance.
3-2-Out of Bounds
Out of bounds is the terrain which is beyond the course’s limits or any part of the course marked as such with white stakes and/or white lines on the ground.
- When out of bounds is defined with stakes or a fence, or is located beyond stakes or a fence, the out-of-boundary line is determined by the outermost points of the fence posts or posts at ground level, excluding angled supports.
- When stakes or lines are used to mark the limits, stakes identify them and lines define them.
- When the out of bounds is defined by a line in the ground, the line is considered inside the boundaries – any part of the ball touching this line is in bounds.
The line of boundaries is extended vertically up and down. A ball is out of bounds when all of it or its vertical projection on the ground lays outside of the line (defined or imaginary on the ground connecting the two white sticks at both sides of the ball). A player can stand outside limits to play a ball that is inside of them. Objects that define the off limits such as walls, fences, stakes and gates are not obstructions and are considered fixed. A ball touching this line is deemed IN game so NOT out of bounds.
3-2-Sticks (white, red/yellow, blue, others)
Sticks are placed along the course to define different zones of it.
- white: defining out of bounds, they never cannot be removed.
- red/yellow: defining lateral/frontal water hazards, they can be removed if interfering with intended line of play (with ball in fairway or green), stance or position of the ball (with ball in rough or inside the hazard).
- blue: defining ground under repair zones, they can be removed if interfering with intended line of play (with ball in fairway or green), stance or position of the ball (with ball in rough or inside the hazard).
- others: any other stick (e.g. green, defining distances, ...) can be removed if interfering with intended line of play (with ball in fairway or green), stance or position of the ball (with ball in rough or inside the hazard).
The “starting place” is the place from where the players start playing the corresponding hole. It is a rectangular area with a two-meter depth and its front and sides are defined by external limits with two starting marks. The player’s ball must be placed within the teeing ground. A ball is outside the starting place when all of it lays outside of it. The FIFG guideline for tournament play is a minimum three meter width. The tee markers CANNOT be moved at any time. A ball's projection touching this line is deemed IN the tee zone.
3-2-Water hazard (frontal - Yellow and lateral - Red)
A water hazard is any part of the course marked as such with yellow or red stakes and/or lines of the same colors on the ground.
All the ground, obstructions and water inside the obstacle margin is a part of the water obstacle.
- When the water obstacle margin is defined by stakes, these are considered NOT part of the hazard.
- When stakes and lines are used to indicate a water obstacle, stakes identify it and lines define it on the ground.
- When the margin of a water obstacle is defined by a line on the ground, that line is NOT within the water obstacle.
The margin of a water obstacle is extended vertically up and down. A ball is in a water obstacle when the ball or it’s vertical projection is entirely inside the hazard. The margin of a water obstacle is extended vertically up and down. A ball is in a water obstacle when it or its vertical projection on the ground totally lays inside of them. The stakes used to define the margin, or to identify, a water obstacle are obstructions. A ball's projection touching this line is deemed OUT the obstacle.
A “wrong Green” is any Green that is not from the hole that is being played at the moment. Unless the Committee says otherwise, this term includes the practice Green or a Green to practice short shots on the course.
A wrong hole is any Golf or FootGolf hole that is not the current hole being played by that group. A player is entitled to relief from any wrong hole without penalty if interferes with ball, stance or intended line of play (nearest point of relief).
3 - About The ball
The ball used to play FootGolf is the regulation number 5 ball used for football/soccer. The circumference needs to be between 68 and 70 cm, the weight between 410 and 450 grams and it should be inflated with air only. Any other ball is forbidden and a player playing with an incorrect ball will be disqualified. The playing characteristics of a ball cannot be altered during the playing of a hole.
Note: Players should be prepared and obligated to accept any eventuality including damage or loss of ball.
3-3-Ball 'in play'
A ball is being 'in play' as soon as the player has executed the first shot from the initial line of play. The ball continues being played until it is holed, unless it gets lost, outside the course’s boundaries or is lifted, or it gets replaced by other ball, whether the situation is allowed or not. A ball that replaces another one turns into the playing ball. An attempt or intention to play the ball whether contact is made or not will be counted in the players score. Once marked and grabbed, a ball will be considered 'in play' ONLY when the ball is kicked.
A ball is “in” when it rests inside the hole and all of it is below the holes ground edge. A ball that goes into the hole and then jumps out will not be counted as holed.
3-3-Ball 'marked' and then replaced
A ball is "marked" once the player's ball marker is placed in the right place on the ground to define the ball's position, no matter where the ball is or can go due to wind or Foreign Cause / Outside Agency / External Factor. A ball that is replaced and moves due to wind can be replaced to its original spot, even if the ball marker has been removed, without penalty as it's still considered as 'marked'. When touching the ball, the player must ensure a ball marker is on the ground (Example: A ball is replaced and is moved by the wind. The player must place their ball marker in the original position and then retrieve and replace the ball). The validated position due to the "STOP" rule is considered as "ball marked" in the meantime that the player reaches the ball to mark its position.
A ball is considered “lost”, so no longer ' in play' when:
a) It is not found or identified by the player within the five minutes the player has started looking for it; or
b) The player has executed the second shot with the provisional ball, that is now the one 'in play'.
c) The player has executed a shot with a replacement ball.
It is considered that a ball “has moved” when it has left its place and rests in another place. A ball that has a gentle movement oscillating on resting place will NOT be counted as ‘moved’.
3-3-Positions of the ball
The positions of the ball are the following:
- Tee zone: Any part of the projection of the ball must at least touch the imaginary line defining the perimeter.
- Fairway: Any ball where the base touches the fairway will be deemed inside the fairway.
- Green or GUR: Any part of the projection of the ball touching the green zone will be classed on the green.
- Holed: The ball and its entirety must be below the surface of the ground.
- Out of Bounds: Any part of the projection of the ball touching the boundary line is IN bounds.
- Water Hazards: Any part of the projection of the ball touching the hazard line is OUT of the hazard.
- Bunker: Any ball where the base touches sand inside the bunker will be deemed inside the bunker.
3-3-Provisional or temporary ball
A “provisional ball” is a ball that is played when the player is unsure of the position or location of his original ball (Possibly lost). The player must make clear that they are playing a provisional ball by declaring it ‘provisional’. A provisional ball becomes the ball ‘in play’ when the original ball is lost or out of bounds and the provisional ball is kicked for the second time. If the original ball is found within the allotted time and is in bounds then this must be played.
A replacement ball is a ball which is played, so becomes 'in play', instead of the original ball that got lost out of the course’s boundaries or lifted or a ball played because the original ball is damaged.
A “wrong ball” is any ball which is NOT:
a) A player’s own ball
b) A player’s provisional ball
Note: the term “playing ball” includes a ball that has replaced the playing ball, whether the replacement is or is not allowed.
4 - About the shot
3-4-Area of intended line of play
The direction or movement of the ball that the player intends to play or expects to play. This is decided by the player but needs the agreement from the other players of the group due to avoid unfair behavior. For example the ILP could be even 10m to the right of the final target followed by a shot, but if with a great curvature returning the ball to the final target.
Dropping in FootGolf implies placing the ball with the hands on the course, after gaining the expected penalty shots or taking relief. A "free drop" is a drop without penalty, see "nearest point of relief".
An imaginary line is drawn from the flag to the ball. A The EP point is at equal distance from where the ball lays or a position taking full relief (example from a Golf green if play is not permitted). A player will have the choice to move either left or right or a position backwards keeping the ball and flag in line. The ball can pass through a golf green when gaining relief using the equidistant point.
A form of technique when the ball is inside a bunker or a water hazard. The player must execute the kick without taking a step or running, only with their foot planted next to the ball, with no possibility to practice the swing of kicking. A foot that is raised immediately after impact, whether it is the heel or entire foot will be deemed an illegal kick, the ball must touch the ground outside the hazard or stop in the hazard itself before the player can remove the standing foot, exception made when the ball is moving back to hit the player.
The interference exists when a ball rests or touches the condition or when the condition interferes the player’s stance or the space in which he/she is practicing the kick. Interference also exists if the condition on the green or fairway interposes in the player’s putt line or intended line of play when playing from fairway or green.
3-4-Nearest Point of Relief
The “nearest point of relief” is a reference point on the course to obtain relief without any penalty for interference from an immovable obstruction, abnormal ground conditions, wrong hole, etc...
Note: Golf Green relief where applicable must be played under equidistant rule.
It is the closest point on the field to the resting ball that:
a) Is not closer to the hole
b) Where, if the ball was laying there, there would be no interference with the condition that the player wants to get relief from.
- Mark the original position of the ball and lift it
- Place the ball in the new position (nearest point of full relief and an additional optional one meter)
- Gain agreement from the other players of the group
- The ball is now in play and the original marked point can be removed
When marking the original position of the ball is not possible (e.g. ball in occasional water)
- Mark the new position (nearest point of full relief and an additional optional one meter)
- Gain agreement from the other players of the group
- Place the ball in the new position, the ball is now in play and the new marked point can be removed
The “putt line” is the line that the player expects his ball to follow after a putt on the Green. The putt line also includes a reasonable distance to both sides of the line. The putt line does continue further beyond the hole.
3-4-Shot or kick
A shot/kick is determined by a back-swing and follow through motion done by kicking the ball with the foot with the intention of hitting and moving the ball. If a player stops the movement voluntarily before hitting the ball, the shot has not been executed. If a player attempts a kick but misses the ball, this will count towards the players score. Practicing the swing of kicking next to the ball is permitted, so there's no penalty for the player (exception made for ball or player in the bunker and ball in the water hazard). Players can only use their foot to play a ‘shot’, any other part of the body touching the ball in play will result in a penalty stroke and the ball must be replaced in its original position to continue the game.
3-4-Stance and Run-up
We consider "stance" the minimal position to be taken to perform the shot, so it's included the space covered by the entire body plus the area covered by it while performing the movement of kicking (e.g. the leg going backward before the kick). It's considered run-up the steps of the player approaching the ball with the objective of taking a shot. Stance and Run-up cannot improve the situation or lie of the ball or the shot.
Part 4 – Situations of play
1 - General
The rules in this section are “MAIN RULES OF PLAY”, so general rules valid in every situation of play, wherever the ball or the player is standing.
4-1-1 Improving the situations
The ball must be played as it is found, unless in a situation where relief or penalty is applied. A player must not improve or allow any improvements of:
a) The position of the ball
b) The space in which he or she practices their swing approach to the ball, stance or run-up
c) Their intended line of play, or a reasonable extension of it beyond the hole or the ball
d) The area where he is supposed to drop or place the ball
e) By doing any of the following actions:
f) Pressing the ground with his or her foot
g) Moving, twisting or breaking anything that is growing or attached (including immovable obstructions and objects that define the boundaries or hazards)
Note: Red and yellow posts defining the hazard can be moved
h) Creating or eliminating irregularities on the surface
i) Taking away or pressing on sand, loose dirt, replacement divots or turf breads, or
j) Removing dew, water or frost.
k) Protecting themselves or line of play from weather elements (example: holding or being covered by an umbrella)
Nevertheless the player will not suffer any penalties if the action happens when:
k) The player makes a slight pressure with his feet while preparing the shot.
l) The player takes his stance normally
m) The player executes a shot or the movement of his leg backwards to execute a shot and the shot is indeed executed
n) The player creates or removes irregularities in the teeing ground surface.
Note: Penalty for breaching this rule is +1 kicks and replay shot from the original position
4-1-2 Building a Stance
A player has the right to set his or her feet on the ground when he or she takes his stance, but a stance must not be built. So players cannot modify the space around them to build a stance (e.g. grab plants or bushes).
If a player feels a certain abnormal condition (for example a drain by the standing foot on the kick) will endanger their well being they are entitled to relief if approved by the tournament Committee or Marshall.
4-1-3 Looking for the ball
When a player is searching for a ball anywhere on the course (his one or the one of an opponent), they can touch high grass, bushes, shrubbery etc but only what is necessary to find it, always trying to take good care of the course and nature, not to alter the position of the ball, the space where he will practice his stance or swing or his line of game. In case the ball is moved, there's no penalty for the searcher player and the ball must be replaced.
4-1-4 Playing (ball, way, position)
4-1-4.1 Playing the right ball
The responsibility of playing the right ball is the player’s. Every player should put an identifying mark on his or her ball. If a competitor executes a hit or hits with a wrong ball, He must fix the mistake by kicking the right ball or proceeding according to The Rules as soon as possible. but will get two penalty strokes for every hole played with the wrong ball. If the wrong ball belongs to another competitor, his owner must place a ball in the place where the wrong ball was played in the beginning (asking for other players agreement) without any penalty.
4-1-4.2 Playing in the right way
The ball must be directly kicked with the shoe and it must not be pushed, dragged, stepped on, scooped, impaled or any other action which is not the direct impact on it. There is no case in which the player can kick the ball with his shoes sole. Penalty for breaching this rule is +1 kick and replay shot from its original position. If while executing the shot the player hits the ball with any part of his body more than once, the player must count every hit as "stroke". If the ball, due to major wind or disruptive conditions, moves and touches the player's foot, this is not considered as kick.
4-1-4.3 Playing from the right position
If the player kicks his ball from a wrong position (e.g. not replacing the ball after a collision or in front of the ball marker) he will receive a penalty of +1 kick and must replay shot from its original position. If a player fails to correctly play from the correct position they will be disqualified.
4-1-4.4 Playing a ball in movement
A player must not execute a shot if the ball is in motion. When a still ball starts to move after the movement to execute the hit has already started, the player does not fall into any penalties.
Penalty for breaching this rule is +1 kick
4-1-5 Marking the ball
The position of the ball must be marked by using a coin or cylindrical flat object (no larger than 60mm) by placing the marker behind the ball in line with the hole. The ball must be replaced in exactly the same situation after the marker is placed. If a player’s marker is an obstruction then it can be moved without penalty either left or right using their foot as a guideline for distance. The player’s foot that is used for marking must be the one who replaces the marker again repeating the procedure to return to the original point.
The player must mark then raise and eventually clean the ball, always following the stipulated procedure in this rule, in the following cases:
a) When other players ask to mark the ball’s position because it is interfering with their game
b) When the ball is inside the Green ‘green zone’ (In case the Green is not marked, within a 3 meter distance from the hole, if, in that distance the ball is not in a hazard), the player must mark and raise the ball. The Penalty of + 1 kick will be applied to both players if two balls, one lying on the green and one approaching the green, collide. The Penalty of + 1 kick will be applied only to the approaching ball player if the player lying on the green is respecting the rule "Marking the ball" and had no time to act properly.
c) When an obstruction must be removed (according to the rules) and removing it may move the ball.
d) When the ball is near the flag or green or in a clear advantageous position for a following player. The ball can be considered in an advantageous position if the majority of the group agree in that definition. The Penalty of + 1 kick will be applied to the kicker approaching the green if the balls collide.
e) If a player has reasons to believe that his or her ball has become damaged for the game during the hole that is being played at the moment, he or she can lift the ball without penalties to determinate whether the ball is damaged or not. They must seek prior approval from the other players of the group.
f) If the ball is lying on a zone that the player has reason to believe it must be investigated and the presence of the ball itself makes it impossible (for example the ball covers a sprinkler or a manhole that cannot be seen without removing the ball). They must seek prior approval from the other players of the group.
g) In case of major wind or disruptive conditions the "Stop Rule" can be applied and the player is entitled to call ‘STOP’ and allowed to consider his ball in its initial position if it has moved (even without having marked it yet) If and only if the ball had completely stopped.
Note: the "Stop Rule" is a permanent rule, so it's always valid regardless of conditions.
- The player must raise his hand and say "STOP" in the moment when the ball is still;
- The other players in the group must also raise their hands to validate the position. In case of dispute, the majority prevails.
- Once called the "STOP", the player must put the marker in the validated position
- If the ball moves after declaring the "STOP" the validated position will be considered for marking the ball that must not be grabbed unless requested by another player.
The ball marker should be removed before taking the shot, exception made with ball in the FootGolf Green.
Note: A ball will be considered 'in play' ONLY when the ball is kicked, so if the ball moves after the ball marker removal the player can replace it in its original position with no penalty.
Note: when a ball must be dropped and it does not stop in its designed place, there is no penalty and the ball must be replaced in front of the marker. If it still does not stay still in that place, it should be placed in the nearest place where it can lay still that is not nearer to the hole.
Note: it is allowed to let a player mark the ball for another player of the group (e.g. in case of the walk towards the ball is very long for his owner and the other player is nearer in order to save time). In this case, the ball must be replaced by the player who marked it.
To a player who marks a ball without permission, marks a ball of a player outside his group or asks a player outside his group to do it will be given a +1 penalty.
4-1-6 Lost or moved ball marker while playing
4-1-6.1 Lost ball marker
If a player marks his ball and then he cannot find his ball marker within 5 minutes to go on with the game, he must play the ball, with +1 penalty stroke, from the position that the majority of the players of the group declares as the nearer position from what they think the ball marker should be.
Exception: no penalty expected for lost ball marker after a game suspension.
4-1-6.2 Moved ball marker
a) by the owner
If a player moves his ball marker, unless while searching for it or accidentally, to take advantage or improve the situation of the upcoming kick, he is disqualified as considered disrespectful of the FootGolf spirit.
b) by another player
If a player moves a ball marker of a competitor (even of another playing group), unless while searching for it or accidentally, to disadvantage or make worse the situation of his upcoming kick, he is disqualified as considered disrespectful of the FootGolf spirit.
c) by a Foreign Cause / Outside Agency / External Factor
In this case the player must play the ball, without any penalty stroke, from the position that the majority of the players of the group declares as the nearer position from what they think the ball marker was before the movement.
4-1-7 Grabbing the ball
Once the game has started, the ball cannot be raised or grabbed by the player, unless it is under conditions which are explicitly authorized by the rules or by local rules. In authorized cases for raising the ball, the player must always give notice to his or her marker or other player that he or she will do so, expressing the cause, and proceeding to indicate the ball’s position (marking the ball). After this procedure, the ball can be picked up.
4-1-8 Cleaning the ball
A player can clean the ball only when marked according to rules or in between holes. So players cannot pick up the ball just for cleaning it.
4-1-9 Unplayable ball
The player can consider his ball as unplayable anywhere on the course. However, it is considered "objectively unplayable" a ball that has stayed stuck in a tree, bush or plant, floating on the water and therefore, is not in direct contact with the ground. Long grass does not qualify in this definition. This situation should proceed as follows:
The player whose ball stays in height has 30 seconds to wait for their ball became playable according to rules as soon as they reach the situation. After this amount of time, the ball is declared unplayable and if the tree/bush is out of bounds, the kick is repeated with one penalty stroke. If it is within limits, apply the unplayable ball rule.
So, if the ball results unplayable, the player must, with a penalty stroke:
a) Drop the ball 2 meters from its position but no nearer the hole using equidistant rule; OR
b) Drop the ball behind the point where the ball is resting, keeping that point directly between the hole and the place where the ball is dropped, by doing it without distance limit behind that point, OR
c) Return to the location of the previous kick.
4-1-10 Damaged or Lost ball
4-1-10.1 Damaged ball
A ball is damaged for the game if it is visibly torn, cut or deformed. A ball is not useless for the game if it is only stained with mud or any other material, or if it is scratched in its outside surface or if the paint is damaged. If a player has reasons to believe that his ball has become damaged while playing a hole, he can mark it and raise the ball without any penalties to determinate whether it is or not damaged, according to the designed rule. If it is determined that the ball has become damaged for the game while playing a hole, the player can replace it with a replacing ball, marking the original ball and placing the new one where the original ball was laying. A player cannot use the ball of a fellow player in their group that is in play. If the player does not follow these instructions without any good reason to believe that the ball is damaged, there will be a penalty of +1 kick.
4-1-10.2 Lost ball
If a player believes that his ball went missing while playing a hole (e.g. in a water obstacle or outside the course), he can replace it with a provisional ball in order to save time, placing it where the original ball was laying before getting lost. A player cannot use the ball of a fellow player in their group that is in play.
Play must be continued without delay, so the group behind (only one) must be called to continue play and the overcame one must restart playing when they have completed the hole. If the player is not ready to play then he will be scored maximum 10 for that hole and every following faced without a regular ball.
4-1-11 Order of Play
4-1-11.1 When players start a hole
The competitor who has the honor in the first hole is determined by the order in the official list. In absence of the list, the honor should be decided by a draw. The competitor with the lowest score in the previous hole has the honor in the next one. The competitor with the second lowest score is the next one to play, successively. If two or more competitors have the same score in one hole, they will play the next one in the same order they did in the last one. If a game is played out of order there will be no penalty unless it is deemed it was done so to gain an advantage. Penalty of +1 kick would therefore be to both players, the one due to play and the one that actually played.
4-1-11.2 While playing a hole
After the competitors have begun to play the hole, the ball that is furthest from the hole is played first. If two or more balls are in the same distance to the hole, or if their positions regarding the hole cannot be determined, the game order will be the same as in the start of the hole. Players have to wait behind the furthest ball, and in this way, get closer to the hole, taking turns and always behind the furthest ball, unless:
a) It is requested to mark a ball, in which case it is allowed to get ahead to the furthest ball but after marking the player must not stay in the Intended line of play or putt line of any other player.
b) If the game ball invaded another hole which is being played by another group and that might interfere with foreign game which makes it necessary to mark the ball quickly.
c) There is a doubt about the position of any ball according to the limits of the course, in which case the first thing that the player should do is to mark the place from where the shot was executed and reach the ball is laying with his marker player to see its position. If the ball is outside the boundaries, it goes back to the ball marker applying the "out of bounds" rule. If not, the game continues normally.
Any player that moves ahead of play will be deemed to have ‘bad etiquette’ – continual ignorance of etiquette may be penalized. If a game is played out of order there will be no penalty unless it is deemed it was done so to gain an advantage (e.g. a player is entitled to 'tap in' if the ball is located in the minimal green zone - 3 mts from the hole). Penalty of +1 kick would therefore be to both players, the one due to play and the one that actually played.
4-1-12 Out of Bounds
If a ball is off limits, the player must, with a penalty stroke, play the ball as near as possible from where the ball was last played. If a player fails to correctly play from the correct position they will be disqualified.
4-1-13 Ball at rest moved
4-1-13.1 By foreign cause
A foreign cause is considered any object, animal or individual that does not participate in the game of the group (Marshal included). The wind is not considered a foreign cause. If a still ball is moved by a foreign cause, there is no penalty and the ball must be replaced by the owner player that must seek prior approval from the other players of the group.
4-1-13.2 By the player or partner, their caddie or one of their team
If one of the above during the normal play of a hole grabs or moves the ball, touches it intentionally, causes movement of the ball, then the player falls into one penalty stroke. According to the rules, there is no penalty if a player accidentally causes the ball’s movement under the following circumstances:
a) by looking for a lost ball
b) by marking a ball according to a rule
c) by placing or replacing according to a rule
d) by removing a loose impediments
e) by removing movable obstructions
If a ball at rest is moved, it should be replaced in its original position.
4-1-13.3 By the opponent or his team
If an opponent or his team moves the ball, touches it or causes its movement accidentally (e.g. searching for it), there is no penalty. Otherwise, if an opponent or his team moves the ball, touches it or causes its movement intentionally, he/they fall into a +1 penalty stroke. However, the ball must be replaced by the owner player, that must seek prior approval from the other players of the group.
4-1-13.4 By another ball
When a still ball is moved by another moving ball it must be replaced by the owner player, that must seek prior approval from the other players of the group.
Note: In the situation where the ball must be replaced, if a player fails to play from the correct position he will be disqualified.
4-1-14 Deflected or stopped moving ball
4-1-14.1 By a foreign cause
If a player’s moving ball is accidentally deflected or stopped by a foreign cause, it is an accidental interference, the ball may be played again from the original position without penalties or played as it lies. The choice is that of the player kicking.
4-1-14.2 By a player, his partners or his team
If a player’s ball is accidentally deflected or stopped by himself, his partner or team or their clothes or equipment, or golf car, the player receives one penalty stroke. The ball must be played as it lays.
4-1-14.3 By the opponent or his team
It is the players’ duty to stand behind the line of game, because if a foreign ball hits him, anyone on his team, their clothes or equipment, or golf car, the player receives one penalty stroke they (unless of course is kicked intentionally to hit him). The ball may be played again from the original position without penalties or played as it lies. The choice is that of the player kicking.
4-1-14.4 By another ball
If the executed shot hits a still ball, the hitting ball should be played from where it stops. The ball that was hit will be replaced according to the rules. (Exception: If the ball that was hit was on the green zone or advantageous position then a penalty applies according to the rules to the hitting player). If a player plays out of turn at the same time as another player in his turn and the moving balls collide then the player deemed second to play will be given a penalty and will have to replay their shot from the original position. The player who was entitled to play can replay the shot from the original position with no penalty (seeking prior approval from the other players of the group) or play from the position where the ball will still.
2 - The Tee Zone
4-2-1 Placing the ball
When a player is placing the ball in the starting place, it must be played within the surface of it, on the ground or a tee placed on that surface. If at the beginning of a hole a competitor plays a ball from outside the starting place, he falls into one penalty stroke and must play the ball again from the starting place. If a player fails to correctly play from the tee zone they will be disqualified. Players can find the best place to put the ball without modifying the ground (e.g. digging the ground with their foot to elevate the ball).
4-2-2 Using a Tee
A Tee can only be used in the teeing ground and only if it is expressly allowed by the organizer. Only FIFG approved tee can be used. The player can choose whether to use it or not. Any player using a tee from any other point on the course will be disqualified. If a ball falls (for any cause) from the tee or is removed from it by the player when preparing the shot, it may be placed again without any penalties, Nevertheless, if the shot is executed while the ball is moving or not, the shot is valid, independently from where the ball has landed.
4-2-3 Tee Markers
The starting markers cannot be moved for any reason. Penalty for breaking rule 4.3 is +1 kick. If, when playing another hole, the markers are interfering with intended line of play or putt line then Nearest Point of Relief can be applied, but only if the ball is on fairway or green.
4-2-4 Ball leaving the Teeing Zone
The ball can leave the starting area from any side of it: it's not mandatory to kick the ball between the two tee markers. The kick must be legal.
4-2-5 Obstruction on intended line of play
A player is entitled to remove any movable obstruction when on the tee zone that is on their intended line of play
(e.g. tee markers belonging to golf).
4-2-6 Playing from the wrong tee
If a player tees off from the wrong tee belonging to the right hole (e.g. men starting from the female tee) or tees off from a tee belonging to any other hole, he must correct and add +1 penalty to the right hole's score, regardless of the number of wrong shots done. If they fail to correct, that it means concluding the offending hole, players are disqualified.
3 - The water hazards
4-3-1 Water hazards
A player is NOT entitled to relief from any immovable obstructions inside the hazard or on their intended line of play outside the hazard.
4-3-1.1 Frontal water hazard (Yellow)
When a ball falls inside a frontal water hazard (stakes and/or yellow lines), if the ball is not floating or elevated, players should execute the kick using the 'hazard kick'. He can proceed in the following way:
a) play the ball as it lays following the MAIN RULES OF PLAY, with no possibility to take relief from an immovable obstruction or loose impediment in the hazard interfering with position of the ball, stance or intended line of play (also outside the hazard)
Or, with a +1 penalty
b) Play the ball from where the last hit was executed, or
c) Play the ball from a point linking the hole and the point of entry into the hazard with no distance limit
If it is the green side then they must drop on the hazard line or to the side up to 2m but no nearer.
Penalty for breaching this rule is + 1 and replay shot from the original position.
4-3-1.2 Lateral water hazard (Red)
When a ball falls inside a lateral water hazard (stakes and/or red lines), if the ball is not floating or elevated, players should execute the kick using the 'hazard kick'. Player may drop the ball within the two-meter length and not nearer to the hole as the following example. A ball played from the starting place, Point A, stays still on a lateral water hazard in point B, having point C as the last margin crossed. The player’s options are:
a) Play the ball as it lays in point B, following the MAIN RULES OF PLAY, with no possibility to take relief from an immovable obstruction or loose impediment in the hazard interfering with position of the ball, stance or intended line of play (also outside the hazard)
Or, with a +1 penalty
b) To play a provisional ball from the original place A
c) Drop a ball behind the hazard on any other point of the line from point D backwards
d) Drop the ball in the point where the ball crossed the water hazard’s margin for the last time - point C (within a two meter distance but not closer to the hole, if this was not possible, he/she should drop the ball behind the hazard or repeat the shot).
e) Drop the ball in the opposite margin of the hazard, equidistant to the hole from the point where the ball crossed the water hazard’s margin for the last time - point E (within a two meter distance but not closer to the hole, if this was not possible, he/she should drop the ball behind the hazard or repeat the shot).
Penalty for breaching this rule is + 1 and replay shot from the original position.
4 - The Bunker
4-4-1.1 Ball or player inside the bunker
The player whose ball is inside a bunker or the player kicking a ball from a bunker should execute the kick using the 'hazard kick'. He must play the ball as it lays following the MAIN RULES OF PLAY with no possibility to take relief from an immovable obstruction or loose impediment in the hazard interfering with position of the ball, stance or intended line of play (also outside the hazard), so:
a) The player cannot improve the lie of the ball by moving sand with their kicking foot when prepared to play
b) In a bunker the standing foot may create a stance
c) The player whose ball is inside the bunker CANNOT smooth or fix the bunker until their ball is outside of it, the player also cannot touch or move a loose impediment that rests in the bunker or touch it.
Penalty for breaching this rule is + 1 and replay shot from the original position.
4-4-1.2 Ball outside the bunker
A player whose ball is not inside the bunker may smooth or fix it before playing a shot from game space as long as no other ball is in the bunker. When any ball is in the bunker it cannot be touched in accordance with the rules other than smoothing after play (multiple balls inside bunker).
4-4-1.3 Multiple balls in the bunker
When multiple balls are in the bunker they can be marked and the irregularities (caused by the player or the shot) can be fixed for following players. If a player fails to kick outside the bunker they must smooth irregularities if it is not their turn to play. However, if it remains their turn they cannot smooth irregularities.
4-4-1.4 Raking the bunker
Before leaving the bunker (if there are no balls inside of it), the players should level and smooth carefully the irregularities and steps they and other players caused. If there is a rake, it should be used for these purposes.
Penalty for failure to smooth bunker after shot +1 kick.
4-4-1.5 Occasional water in the bunker
If a player finds his ball in casual/occasional water inside a bunker, he can drop the ball in the nearest point of relief remaining in the bunker, without penalty. In the case when the bunker is totally covered by occasional water and so it’s not possible to find a nearest point of relief inside of it, the player can drop outside the bunker at the nearest point of relief but he must kick without taking a step or running, only with their foot planted next to the ball.
5 - Green, Fairway and Rough
4-5-1.1 Ball on the green and on the fairway
All impediments and obstructions (abnormal ground conditions, occasional water, obstructions) can be solved without penalties if it interferes with the position of the ball or stance, putt line (green) or intended line of play (fairway), always following the MAIN RULES OF PLAY.
4-5-1.2 Ball in the rough
Movable obstructions can removed if they interfere with line of play, stance or position of the ball, players can take relief (free drop") only for immovable obstructions interfering with stance or position of the ball, loose impediments cannot be removed if they interfere with the position of the ball. Player can take relief from abnormal ground conditions, ground under repair, occasional water and similar if they interfere with stance or position of the ball, not for the line of play. Also from rough players must follow the MAIN RULES OF PLAY.
4-5-2 Touching the putt line or the intended line of play
These lines must not be touched, exception made for the player that removes loose impediments, as long as he or she does not make pressure and makes sure of not walking on the line pressing down on the field with his or her body weight. It is also not allowed to take stomps over mounds of the terrain with the purpose of flattening the course which belongs to the line:
b) While lifting or replacing the ball
c) While pressing down a ball marker
d) While removing mobile obstructions
Penalty for breaching this rule is + 1 kick
4-5-3 Ten seconds Rule
When a player executes a hit and his ball stays still on the green zone, before executing a new hit or before marking the ball, the player has the right to wait ten seconds, from the moment in which the player reaches the ball, in case the ball moves. If by then the ball has not fallen into the hole, it is considered still. If the ball falls into the hole within ten seconds from the first time the ball has stopped, the ball is considered as "ball in" by the last player who kicked it. If the ball falls into the hole passed these ten seconds, the player must replace his ball outside the hole and continue. A player calling STOP means the ball is dead regardless of it dropping into the hole inside ten seconds.
4-5-4 Ball on the Golf green
It is forbidden to play a ball from the golf course green (unless those courses which is explicitly allowed). If a ball stands still on the golf green it must be removed from it by the player himself, entering the golf green with extreme care, and he should proceed according to the equidistant rule.
Penalty for breaching this rule is disqualification.
4-5-5 Position of the ball
In case of major wind or disruptive conditions, on the green players can kick the ball without removing the ball marker, to be able to find its exact original position in case of ball movement.
4-5-6 Managing the flagstick
Before executing a hit from any place in the course, the player may have the flagstick removed if he desires to. If the flagstick is not removed before the player executes the shot, it must not be removed while the shot is being executed or the ball is moving, if removing it will affect the ball’s course. Any player attending the flagstick must hold the pole upright and not to any angle to influence the kick. When the ball of a player is resting against the flagstick inside the hole, but it is not inside of it, the competitor that had played before must remove the flagstick vertically. If the ball falls into the hole, it is considered as a "ball in", with no additional hits, if the ball has not fallen into the hole or if it has been moved, it must be placed in the edge of the hole, without any penalties. The player cannot handle the flag and play a shot at the same time.
Penalty for breaching this rule is +1 kick to the player kicking and the player attending the flag
Exception: If the person attending the flag is not a competitor then only the player will be penalized.
FIFG RULES COMMITTEE
Roberto Balestrini, FIFG President
Leonardo Decaria, AIFG President
Paul Oliver, UKFGA Sporting Director
Roberto Balestrini, FIFG President
Leonardo Decaria, AIFG President
Paul Oliver, UKFGA Sporting Director